![]() ![]() I started the game on Normal difficulty with a hardcore character. I felt like there were a lot of memorable boss fights later on in the game and I really enjoyed this. A lot of the ground effects look really good and they are indicated well enough to be able to dodge them. The skills that they used were awesome and I bet it must be crazy on the harder difficulties. I like that they can be customized albeit limitedly, and I love that it can hold gear and sell and buy basic things.īosses are pretty cool and I loved the Grand Regent Eldrayn fight. Pets being able to learn skills is really cool. Hailstorm feels great to use, the sounds of the spells feel powerful, and I love some of the utility I get. I’ve only played the embermage but I’ve enjoyed the skills that they have. The story is pretty basic but the fighting is fun and this is the most important part in my opinion. The Ui is pretty easy to understand and the skills are explained well for the most part. That’s fine and I don’t fault the game for it. Not all npcs are fully voiced, so when you pick up a quest sometimes they only give you a sentence of dialogue. You can tell this is an indy game right away. It also makes the game much more accessible for people that have low powered machines. My reason for it is I feel like they age better than a game that tries to go for realism. Jumping into the game, I personally enjoy the more cartoony graphics. I have just completed Torchlight 2 Vanilla level 49 first playthrough hardcore embermage. I have been working on this starting from the very beginning of the game. I am biased I am human and my opinions probably are different than yours that's great let's move on. I have also previously played Diablo 3 which is my primary reference for ARPGs. ![]() Last modified May 14th, 2023.Disclaimer This is for Vanilla TorchLight 2. Know about this game? Add your expertise to help preserve this entry in video game history!Īdditional contributors: Patrick Bregger, Plok, Rik Hideto, Bert Volkers, Kennyannydenny. German fan site with news, guides and calculators Games with randomly generated environmentsĪrticle in the open encyclopedia about the game.Gameplay feature: Controllable pet companions.The character appearance can be fully customized based on various attributes. Other new elements are time of day cycles, an updated interface design, and various weather effects. Unlike the first game multiplayer is now supported through cooperative sessions for up to six players, both locally and online. Instead of the dungeon descending structure of the original game, the sequel has large above-ground environments with hub towns and each one has a couple of separate dungeons that consist of one floor or multiple ones. There are now snowy areas, deserts, forests etc. ![]() There are more classes, pets and weapon types and the locations to visit are more varied. Many elements from the original hack-and-slash RPG Torchlight (fishing, pets, etc) make a return in the sequel, including the randomly generated dungeons. New heroes arrive to rise up against his madness with the help of the destroyer and the vanquisher, other two playable characters from the first game. Now he is on a rampage for taking the power of guardians and breaking the balance of elements. After the events of the first game, Alchemist, one of the three main classes, is corrupted by the Emberblight from the heart of Ordrak, the main source of corruption beneath the town of Torchlight. ![]()
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